The Epic Games Store has quietly become a major player in PC gaming, and its 2025 financial report reveals just how far it has come. After years of aggressive expansion and developer-focused policies, the platform now boasts over 6,000 titles, a 78 million monthly active user base on PC, and a record $1.16 billion in player spending—up 6% from the previous year.

The numbers tell a story of rapid growth, particularly in third-party games, where revenue jumped by 57% and time spent increased by 4%. Yet for all its success, the store’s clunky launcher remains a sticking point, even as Epic promises a long-overdue overhaul.

At a glance

  • $1.16 billion in player spending across the Epic Games Store in 2025, up 6% year-over-year.
  • Over 6,000 games now available, with third-party revenue rising 57% and player engagement up 4%.
  • 78 million monthly active users on PC, setting a new benchmark for the platform.
  • Epic now takes 0% on the first $1 million in game sales, with a flat 12% fee thereafter—far lower than Steam’s tiered structure.
  • A new Fortnite cross-promotion program launching in early 2026, offering cosmetic rewards for purchases.
  • The Epic Games launcher is being rebuilt to improve responsiveness, load times, and stability.
  • Gifting features saw 100,000+ transactions in 2025, with more social tools on the horizon.

The developer advantage

Epic’s strategy has always centered on attracting developers with lower fees and more flexibility than competitors. While Steam starts at a 30% cut before reducing to 25% and 20% at milestones, Epic holds a flat 12%—and since June 2025, it has waived fees entirely on the first $1 million in sales. This shift has paid off, with third-party games driving much of the store’s revenue growth.

Epic Games Store Surges in 2025 with Record Revenue and Developer-Friendly Policies

Beyond fees, Epic is testing new ways to boost visibility. Starting in early 2026, a program will let developers leverage Fortnite’s massive audience by offering cosmetic rewards to players who purchase participating games. Early partners include Capcom, miHoYo, and Pearl Abyss, suggesting a push to turn Fortnite’s 270 million monthly players into a marketing force for the store.

A user experience still in flux

Despite its financial success, the Epic Games Store faces a persistent challenge: its launcher. Epic’s leadership has openly acknowledged its clunkiness, with CEO Tim Sweeney and General Manager Steve Allison admitting the interface is slow and unwieldy. The company has pledged a full rebuild to fix load times, responsiveness, and stability—but for now, many players still avoid the store over these frustrations.

Small improvements, like the introduction of gifting in late 2025 (which already saw 100,000+ transactions), hint at a broader effort to modernize the platform. Yet without a polished launcher, Epic risks losing casual users to Steam’s more refined ecosystem. The question remains: Can Epic deliver on its promises before competitors steal its momentum?