January 26, 2026 — A game where players fortify bases, summon armored beasts, and storm enemy strongholds with magical siege weapons has arrived. *Highguard*, the debut from Wildlight Entertainment—a studio founded by veterans of *Apex Legends*, *Titanfall*, and *Call of Duty*—launches today as a free-to-play raid shooter that redefines competitive PvP with a blend of strategic depth and explosive action.

The core premise is simple yet ambitious: two teams of three players compete to destroy each other’s bases through a cycle of fortification, resource gathering, and coordinated raids. But the execution is where *Highguard* sets itself apart. Matches unfold in phases, beginning with a minute of base-building—reinforcing walls, placing traps—before players flood the map to scavenge for gear, harvest crystals, and ultimately fight over the Shieldbreaker, a magical sword that unlocks the raid phase.

Once a team secures the Shieldbreaker and carries it to the enemy base, a siege tower materializes, breaching the magical shield. The invading team must then plant bombs on three key targets—two that deal damage, one that can wipe out the base entirely—while defending against counterattacks. If both bases survive the raid, the cycle repeats with upgraded loot and escalating stakes.

Key Specs

  • Gameplay Mode: PvP raid shooter (hybrid of MOBA, survival shooter, and capture-the-flag)
  • Team Size: 6 players (3v3)
  • Core Mechanics: Base fortification, resource harvesting, Shieldbreaker raids, siege towers, bomb planting
  • Mounts: 4 types (horses, bears, panthers, gryphons)—cosmetic but essential for traversal
  • Wardens (playable characters): 8 at launch (each with unique passive, tactical, and ultimate abilities)
  • Weapons: 10 at launch (2 slots per loadout; includes sniper rifles, shotguns, raid tools like rocket launchers)
  • Bases: 6 at launch (varying layouts and vulnerabilities)
  • Maps: Open-world with dynamic storm events triggering Shieldbreaker spawns
  • Live-Service Updates: Two-month chapters (new Wardens, bases, maps, weapons monthly); ranked play arrives in the first update
  • Monetization: Cosmetic-only (no pay-to-win)
  • Platforms: PC (Steam), Xbox Series X|S, PlayStation 5
  • Release Date: January 26, 2026 (free-to-play)

A New Kind of Shooter

*Highguard* borrows from *Rust*’s raiding mechanics but strips away the survival grind, replacing it with a structured, competitive loop. The result is a game where every match feels like a tactical chess match punctuated by explosive raids. Players must balance offense and defense—fortifying their base while scouting enemy movements, gathering resources to upgrade their loadouts, and adapting to the opposing team’s Wardens and base choices.

**Highguard: The Raid Shooter That Turns Fortifications Into Battlegrounds**

The Wardens themselves are a standout feature. Characters like Atticus, a lightning-wielding spear-thrower, or Una, a shaman who summons nature spirits, add layers of strategy. Pairing them with the right base—such as Hellmouth, a lava-chasm fortress with narrow bridges—creates synergies that shift the meta. Wildlight’s design team emphasizes flexibility: no single Warden or weapon dominates, and the combinations of abilities, weapons, and bases create a dynamic ecosystem.

Why It Stands Out

In a market saturated with battle royales and extraction shooters, *Highguard* carves its own niche by focusing on large-scale, team-based raids. The mount system alone—riding into battle on a bear or gryphon—adds a layer of spectacle and mobility unseen in most competitive shooters. The studio’s experience from *Apex Legends* shines in the polished gunplay and movement, while the live-service model is built from the ground up, with monthly content drops planned to keep the meta fresh.

Wildlight’s CEO, Dusty Welch, has learned from Respawn’s early missteps with *Apex Legends*, ensuring *Highguard*’s post-launch roadmap is already locked in. The first update will introduce ranked play, followed by alternate modes like mounted racing—a nod to the game’s creative risks. With no pay-to-win elements, the focus remains on gameplay depth and player choice.

For fans of high-stakes PvP with a fantasy twist, *Highguard* delivers. It’s not just about shooting—it’s about strategy, teamwork, and the thrill of storming a fortress while mounted on a bear. And with free-to-play access across PC and next-gen consoles, there’s no better time to dive in.