Mewgenics’ Dybbuk is the first true test of patience and preparation in The Boneyard. Unlike other encounters where dodging is optional, this spectral feline’s primary defense is evasion—rolling sideways to nullify every attack, melee or ranged. With 85 health and a counterstrike that can cripple unprepared teams, the fight alone would be daunting. But the real challenge arrives after the final hit lands.

Defeating Dybbuk doesn’t end the battle. The moment a player’s cat lands the killing blow, the boss retaliates by possessing that same cat, turning it into a hostile force wielding its own skills against the team. This second phase forces players to either down their own character or risk losing critical resources—especially dangerous when progressing into the Throbbing Domain, where every health point and ability matters.

Understanding this mechanic early is key. The fight isn’t just about outsmarting Dybbuk’s movement; it’s about setting up a scenario where the possession phase is survivable. Here’s how to approach it

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  • Immobile traps first. Bear traps or similar immobilizing skills are Dybbuk’s greatest weakness. By locking the boss in place, players bypass its core defense entirely, allowing for guaranteed damage from melee or ranged attacks.
  • Avoid AoE blind spots. Skills like Brambles or Scatter Shot often hit even when Dybbuk rolls, as they don’t rely on direct line-of-sight. Line-based attacks (e.g., projectile volleys) can also land if Dybbuk flips forward or backward instead of sidestepping.
  • Corner the prey. Herding Dybbuk into a tight space—whether by surrounding it with allies or funneling it into a trap—removes its ability to dodge entirely. This tactic turns the fight into a straightforward attrition battle.
  • Sacrifice wisely. The cat that delivers the final hit will be possessed. Weak or expendable units (e.g., a low-level scout) should be the ones to land the killing blow, not a frontline tank or a high-damage dealer.

The Hunter class, with its Tower Defence passive and bear trap access, excels here. Positioning the Hunter at the edge of its range ensures Dybbuk triggers automatic counterattacks whenever it enters or exits. Meanwhile, melee units can focus on closing the distance while traps hold the boss in place. The goal isn’t just to win the first phase—it’s to ensure the second phase doesn’t wipe the party.

Leaving this fight on low health is forgivable during early runs, but once the Throbbing Domain unlocks, Dybbuk’s revenge becomes a crippling setback. Players who’ve already lost a cat or are running on fumes will struggle to recover, making preparation even more critical. The lesson? Dybbuk isn’t just a boss—it’s a teacher, forcing players to adapt their strategies before the real challenges begin.