For players who treat World of Warcraft’s housing system as a creative sandbox, the current two-home limit—one per faction—has long felt restrictive. Roleplayers juggling multiple characters with distinct themes often resort to workarounds, like building sprawling apartment complexes to house their diverse collections. Yet despite its popularity, Blizzard’s design team remains deliberate about expanding these limits, prioritizing server stability and player experience over rapid scaling.

In a recent conversation with design director Maria Hamilton and principal artist Jay Hwang, it became clear that while increasing the number of homes per account is on the horizon, Blizzard is adopting a measured strategy. The studio acknowledges player demand but emphasizes the need to test server capacity and avoid overwhelming infrastructure before making bold changes.

Hwang highlighted that the team is still refining tools like copy-paste functionality for decor, pet management, and mount organization—features that were planned from the outset but required extra time to ensure they’re flawless. If you get it wrong, people might lose stuff, and that’s not good, he noted. The same caution applies to home limits. We don’t want to go too big, too fast, Hwang explained. If everyone suddenly had 50 homes and servers struggled to handle the load, that wouldn’t be a great experience.

World of Warcraft Housing Expansion: Blizzard Eyes More Homes—But Not Yet

Hamilton echoed this philosophy, pointing out that controlled testing environments can’t fully replicate real-world player behavior. We have to be conservative at the start, she said. But as we learn where player priorities lie, we can adjust the roadmap accordingly.

Key Takeaways

  • More homes are coming—but slowly. Blizzard is exploring ways to increase the home limit per account, but server capacity and stability are top concerns.
  • Tools are still being polished. Features like copy-paste for decor, pet management, and mount organization remain in development to prevent player frustration.
  • Player feedback drives decisions. While the current two-home limit (one per faction) is the baseline, Blizzard is listening to demands for greater flexibility.
  • No rush to extremes. The team is avoiding drastic increases (like 50 homes) until they understand the real-world impact on server performance.

The cautious approach isn’t just about technical constraints—it’s also about preserving the housing system’s core appeal. For players like Hwang himself, who’s already experimenting with creative builds, the promise of more homes is thrilling. But for Blizzard, the focus remains on delivering a smooth, scalable experience before unlocking the next level of freedom.

For now, roleplayers will have to make do with their current limits—but the roadmap suggests that change, though gradual, is inevitable.