Doom, the iconic first-person shooter from 1993, has found itself running on an array of unconventional platforms—from vending machines to PDF files. Now, a German tech creator has added another to the list: a touchscreen cooking pot.
The Krups Cook4Me Smart is not typically associated with high-performance gaming. Its 400 MHz Cortex-A9 microprocessor, paired with 128 MB of RAM and 128 MB of Flash, is designed for kitchen tasks rather than rendering fast-paced action games. Yet, these modest specifications are more than sufficient to handle Doom at a playable frame rate.
The process began with the extraction of the device's firmware from its Renesas R7S721031VC system-on-a-chip (SoC). This step allowed for reverse engineering that eventually led to a functional port of Doom. The game runs on the pot's small LCD touchscreen, though input is less than ideal, with controls mapped to labels around the screen's edges.
Despite the unconventional setup, the demonstration serves as a testament to both the adaptability of IoT hardware and the timeless nature of Doom. It also raises questions about the potential for such devices to be repurposed in unexpected ways, whether for gaming or other creative projects.
The creator behind this project has a history of pushing the boundaries of what can be done with everyday devices. Previous work includes running Doom on an e-paper display and exploring other unconventional platforms. This latest achievement adds another layer to the game's legacy, proving that its influence extends far beyond its original release.
For those interested in similar projects, there are numerous examples of Doom being ported to unlikely hardware, from a $30 vape device to a charging station and even recursively within itself. These experiments not only showcase technical ingenuity but also highlight the game's enduring appeal as a testing ground for new ideas.
