Styx: Blades of Greed arrives as a bold reinvention of Cyanide’s beloved stealth series, swapping linear missions for an open-ended sandbox where players hunt magical Quartz fragments across a vertically rich world. The result is a game that delivers on its core strengths—clever level design and Styx’s signature wit—while struggling with technical limitations and clunky execution.

The game’s most striking innovation is its embrace of open-world stealth, a genre evolution the series desperately needed. Gone are the tightly scripted paths of past entries; in their place are sprawling locations like The Wall, a vertical fortress teeming with enemies, and Turquoise Dawn, an orc village where players must navigate rooftops, sewers, and hidden balconies. Early missions set the tone: reaching a dwarven pilot’s hideout could mean scaling the tavern’s exterior, distracting guards from below, or using environmental hazards to create chaos. These choices make even simple objectives feel dynamic, rewarding experimentation over memorization.

Quartz, Clones, and a World to Conquer

Styx’s quest for Quartz—powerful but dangerous magical shards—drives the narrative, with each fragment absorbed granting new abilities like Mind Control, Super Speed, or Flux Blast. The game’s progression system leans into a Metroidvania-like structure, with tools like the Grappling Hook and Glider unlocking previously inaccessible areas. However, upgrades arrive slowly, often requiring multiple Quartz shards and blueprints, which can feel like a deliberate pacing choice rather than a design flaw. Still, the payoff is tangible: later stages of The Wall or the elven ruins of Akenash become playgrounds for creative stealth, where players can exploit verticality to outmaneuver foes.

The supporting cast, while not as sharp as Styx, adds depth to the world. Helledryn, the reformed goblin hunter, and Djarak, the brooding dark elf, remain familiar faces, but new allies—like a dwarven pilot or a smuggler—provide minor but meaningful character moments. The game’s lore, while not groundbreaking, ties into the formation of the Black Hand, a mercenary group hinted at in past titles, offering a glimpse into a larger fantasy conflict.

Where the Game Stumbles

For all its ambition, Styx: Blades of Greed is held back by technical and design inconsistencies. On a high-end PC rig—i7-13700F, RTX 4080, 32 GB RAM—the game averaged 55 FPS at 4K with DLSS Balanced, dropping to 27 FPS in 1% lows. Traversal stutters, a common Unreal Engine 5 quirk, punctuate movement, and the lack of frame generation means performance dips further on less powerful hardware. While the game remains playable with DLSS or FSR, it’s a reminder that open-world stealth isn’t a forgiving genre for optimization.

The enemy AI is another sore spot. Guards react to noise with aggressive pursuit, forcing players to move cautiously, but their line of sight is occasionally glitchy—sometimes spotting Styx when he’s concealed, other times ignoring him entirely. Melee combat, limited to a basic dodge-and-dagger combo, feels outdated, and the control scheme requires adjustment, particularly during chaotic escapes. Geometry clipping—where Styx gets stuck mid-jump—happens often enough to be frustrating, though quick-save mechanics mitigate some of the frustration.

A Love Letter to Stealth Purists

Despite its flaws, Styx: Blades of Greed is a love letter to fans of pure stealth gameplay. The verticality of its levels, the satisfaction of outsmarting enemies, and Styx’s unfiltered humor make it a rewarding experience for those who prioritize brains over brawn. The game’s 20-hour runtime can feel repetitive in later stages, but side quests and optional exploration add variety. A proper in-game map would have helped navigation, as would finer-tuned controls, but these are nitpicks for a game that so clearly cares about its craft.

For hardcore fans of the series or players craving a sandbox stealth experience, Styx: Blades of Greed delivers. It won’t revolutionize the genre, but it’s a game that understands what makes stealth fun: clever design, meaningful progression, and a protagonist who feels like a true rogue. Whether it’s worth the technical compromises depends on how much you value its heart over its polish.