Game Freak, best known for crafting the Pokémon* franchise, is venturing into a new genre with Beast of Reincarnation—an action RPG that deliberately steers clear of the Soulslike tradition of punishing difficulty. The game’s director, Kota Furushima, has emphasized a core design principle: making combat approachable for players who struggle with fast-paced action games.

Unlike titles that demand mastery through repetitive boss fights, Beast of Reincarnation includes a dynamic difficulty system. Players can lower the challenge level, a feature conspicuously absent in many Soulslikes. Furushima noted that while moments of failure will occur, the game is designed to avoid the frustration of needing hundreds of attempts to progress—a hallmark of the genre. Instead, players can experiment with different combat styles, skill combinations, and even stealth tactics to overcome obstacles.

Beast of Reincarnation Rejects Soulslike Brutality—Game Freak’s New Action RPG Aims for Accessibility

The game’s protagonists, Emma the Sealer and Koo, each feature three distinct skill trees, allowing for deep customization. Players can specialize in close-quarters combat, long-range attacks, or stealth, with additional passive abilities to enhance stats or recovery. This flexibility extends to the game’s difficulty curve, which Furushima described as intentionally forgiving. The goal, he said, is to let players enjoy the experience without the fear of being locked out.

Set to launch in summer 2026 for PC, PlayStation 5, and Xbox Series S and X, Beast of Reincarnation* represents a bold shift for Game Freak. While it retains action-heavy mechanics, the absence of Soulslike rigor suggests a broader audience in mind—one that values progression over perfection.

The game’s release follows its debut at the Xbox Developer Direct 2026, where its unique blend of action and accessibility drew immediate attention. With no confirmed release date beyond the seasonal window, anticipation remains high for a title that promises to redefine what an action RPG can be.