The opening moments of High on Life 2* throw players into a world where morality is optional, and the security guard stationed at the courtyard door is the first real obstacle. He’s not just standing there for show—he’s a retired officer taking his final shift seriously, and his refusal to let you pass isn’t just a puzzle, but a choice: Do you bend the rules, exploit the system, or ignore them entirely?

Unlike many games where failure means game over, High on Life 2 rewards creativity over caution. The guard’s keycard is the key to progress, but getting it doesn’t require violence. In fact, the most satisfying solutions often involve outsmarting him rather than overpowering him. Below are the methods—some sneaky, some direct—to bypass him, each with its own flavor of chaos.

Outsmarting the Guard: The Art of Persuasion

Dialogue is the first tool at your disposal. When the guard finishes his monologue about retirement and duty, pressing the interaction button unlocks a conversation where tone and character matter. If you commit fully to either Gus’s diplomatic approach or Sweezy’s chaotic energy—no mixing the two—he’ll eventually relent and hand over the keycard. It’s a rare moment in the game where words actually work, but it’s also a reminder that High on Life 2 thrives on absurdity.

For those who prefer subtlety over dialogue, there’s another way. Luring the guard to one side of the doorway and switching to Sweezy’s time-slow bubble lets you slip past without direct conflict. It’s a clever use of the game’s mechanics, turning an obstacle into a quick workaround. However, this won’t retrieve the keycard—you’ll still need to find another way to secure it.

High on Life 2: The Non-Violent (and Violent) Ways to Bypass the Guard

When Words Fail: Intimidation and Deception

If diplomacy isn’t your style, High on Life 2 offers more aggressive solutions. Simply shooting the wall next to the guard will eventually force him to drop his keycard in panic—a tactic that feels more like a bluff than a threat. It’s a meta moment, playing on the guard’s over-the-top reactions rather than his intelligence.

For those who prefer a more permanent solution, the game doesn’t penalize outright murder. A well-placed shot or Knifey’s intervention will remove the obstacle entirely. But here’s the catch: There are no real consequences. The guard’s death doesn’t trigger cutscenes, side effects, or even a hint of remorse. It’s a classic Rick and Morty-style moment where the universe doesn’t care about your actions—only your ability to exploit them.

The Guard’s Legacy: A Test of Player Choice

The security guard isn’t just a puzzle; he’s a statement about the game’s tone. Whether you choose to charm, manipulate, or eliminate him, High on Life 2* doesn’t judge. It’s a world where rules are suggestions, and the only limit is your imagination. So, which path will you take?