Larian Studios is set to raise the bar for character creation in its next Dungeons & Dragons-inspired RPG, promising even greater depth and flexibility than seen in Baldur’s Gate 3. The studio’s art director has hinted at a more expansive system—one that offers more colors, additional customization options, and finer control over how players shape their characters.
This comes after the studio’s track record of refining its character creation tools. While Baldur’s Gate 3 delivered unparalleled realism, Divinity: Original Sin 2 introduced playful twists—like playable skeleton variants—that added personality to the experience. The next installment appears poised to build on these innovations, potentially introducing sliders or other intuitive controls to streamline the process while expanding creative possibilities.
For players accustomed to the complexity of Baldur’s Gate 3—a game where character customization alone can consume hours—this could mean a more fluid yet detailed experience. The previous title required customizing not only the main character but also dream versions, adding another layer of decision-making. If Divinity adopts similar depth while addressing potential frustrations (like analysis paralysis), it may redefine what’s expected in RPG character creation.
Speculation already surrounds whether the game will retain its classless system, seen in earlier titles like Original Sin 2, or if it will incorporate more structured build presets. The return of features like instrument choices for musical motifs—seen briefly in Baldur’s Gate 3—or a refined tag system (allowing hybrid builds) could further distinguish it from competitors.
While details remain scarce, the focus on customization suggests Larian is doubling down on player agency—a hallmark of its series. Whether through expanded body types, hairstyles, or other options, the goal appears to be giving players unprecedented control over their avatar’s identity and role in the game world.
