Gaming ‘It’s A Delight to Constantly Beat Impossible Memory Constraints’: No Man’s Sky Dev Reveals 3x Optimization Work For Switch 2 and Steam Deck Francesco De Meo • at EDT Add on Google Optimizing No Man's Sky on mobile platforms with severe memory constraints is a signigicant challenge Developing for platforms like the Nintendo Switch, Nintendo Switch 2, and Steam Deck can be a challenge, especially for developers who have to work around the hardware restraints these systems have, compared to consoles like the PlayStation 5 and Xbox Series X. However, some developers like No Man's Sky developer Hello Games are more than willing to put in the extra work to keep their games updated and work around “impossible memory constraints.” “The mobile platforms like Switch 1 and 2, along with Steam Deck take a disproportionate amount of engineering time with every update we release,” said No Man's Sky Engine Programmer Martin Griffiths on X. “A bunch of us at Hello Games probably spend 2-3x more time to make these updates seamlessly work, exactly like the other consoles do along with PC/Mac etc.” Related Story Intel Core Ultra 250K Plus With 4 iGPU Cores Is Faster Than Steam Deck, Can Play Games With Low Settings at 1080pThe biggest hardware constraint developers have to work around to continue supporting growing games on these platforms is, as mentioned above, memory constraints. “It’s really a delight to constantly beat impossible memory constraints with a growing game to allow people to continue to experience and enjoy No Man's Sky,” the developer concluded. Memory constraints in gaming systems have long been known as the first hurdle most developers face. Even after the launch of the Nintendo Switch 2, the Xbox Series S, with its 10 GB of RAM, remains the current-generation gaming system with the least available RAM, which continues to create challenges for developers. For example, the system's low available RAM, alongside the parity clause, was among the reasons Baldur's Gate 3 took so long to launch on Xbox systems, as the system couldn't run the game's split-screen multiplayer mode properly. About the : Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band. Follow on Google to get more of our news coverage in your feeds. Further Reading Digital Extremes on Warframe Switch 2: DLSS Was “Very Important”, Renders as Low as 540p to Reach 60 FPS 007 First Light on Nintendo Switch 2 Has Been Delayed, But PS5 Players Can Enjoy a Special 007-Themed Controller Nintendo Switch 2 Games and Compatibility – Every Confirmed Switch 2 Game and Compatibility Guide Global Helium Shortage and High Oil Prices Will Eventually Push The Nintendo Switch 2 Price Up, According to Former Sales Lead Read all on ‘It’s A Delight to Constantly Beat Impossible Memory Constraints’: No Man’s Sky Dev Reveals 3x Optimization Work For Switch 2 and Steam Deck

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