Bethesda’s next major fantasy epic was already taking shape in 2015—before The Elder Scrolls 6* was even announced. The game’s setting, according to a former lead designer, was a near-unanimous choice among the team during the Fallout 4 development cycle. Yet nearly a decade later, the studio’s silence on the matter has left fans dissecting cryptic clues and fan theories.

The consensus among key developers at the time was not about story or lore, but about where the next chapter of Tamriel would unfold. The former loremaster, who worked closely with Todd Howard on Skyrim and Fallout 4, described the decision as effortless—no debates, no second-guessing, just an instinctive agreement on the game’s backdrop. But with no official confirmation and no further details, the setting remains one of the biggest mysteries in Bethesda’s upcoming slate.

The revelation comes as The Elder Scrolls 6’s development has been overshadowed by Starfield’s launch, which reportedly drained resources and delayed deeper planning for the sixth installment. The former designer, who left Bethesda in 2023, admitted he has no insight into the game’s narrative direction since Skyrim, though he did pitch an ambitious vision for the sequel: a story akin to The Empire Strikes Back, where players could thwart a major threat—but only temporarily. The game would end with the Thalmor seizing control of Tamriel, setting the stage for an even grander conflict in The Elder Scrolls 7.

The Elder Scrolls 6’s Setting Was Decided Years Ago—But Bethesda’s Former Lead Designer Won’t Reveal It

Yet despite this internal clarity on setting, Bethesda has offered no hints. The 2018 teaser—a fleeting glimpse of a mountain range—has fueled endless speculation, with Hammerfell and High Rock emerging as the most popular candidates. But without official confirmation, the debate remains speculative, hinging on pixelated footage and lore deep dives that may or may not align with the team’s actual plans.

The delay in revealing the setting isn’t just a matter of secrecy—it reflects how Starfield reshaped Bethesda’s priorities. What began as a vague internal discussion in 2015 became a game that, by the time of its teaser, was little more than a placeholder for a much larger, still-unformed project. Even the former designer’s concept for a Star Wars-style sequel was never realized, leaving The Elder Scrolls 6’s foundation uncertain.

For now, fans are left with fan theories, Reddit threads, and a single eight-year-old teaser. Until Bethesda lifts the veil, the question of where The Elder Scrolls 6* will take place remains unanswered—and the studio shows no signs of providing clarity anytime soon.