In the year since Kingdom Come: Deliverance 2* stormed onto PC screens, one stat stands out above the rest: 5.4 million enemies killed while drunk. That’s not a typo. It’s a testament to how deeply Warhorse Studios’ medieval RPG has woven alcohol into its mechanics—not just as a social crutch for its protagonist, Henry of Skalitz, but as a legitimate combat and skill-enhancing tool.
The drinking skill in Deliverance 2 is one of the most unusual and well-rewarded systems in RPGs. With 13 distinct perks—ranging from improved melee combat to quieter stealth and even reduced fall damage—getting tipsy isn’t just about roleplay. It’s about efficiency. Players have collectively brewed 69.7 million potions and consumed 48.8 million apples, but the real binge appears to be in the ale cellars. The game’s economy makes alcohol absurdly cheap and plentiful, turning a hangover into a temporary stat boost with minimal cost.
Yet for all its utility, the drinking system isn’t without risk. Too much too fast, and Henry becomes a wobbly mess—buffs or no buffs. Players have executed 1.6 billion perfect blocks and traveled 667 million miles across Bohemia, but the sheer volume of in-game intoxication suggests that many are willing to take the gamble. The numbers even hint at a darker side: Henry has taken 452.8 million souls in total, yet spared 97.5 million—a ratio that raises questions about whether mercy is a choice or a rare exception in a world where violence is the default.
The infographic, rendered in the game’s signature gothic aesthetic, also highlights other staggering feats. Players have picked pockets, stolen valuables, and navigated a world where every decision—from a sip of wine to a drawn sword—has weight. Yet some questions linger. How many of those 5.4 million drunken kills were strategic, and how many were the result of a player stumbling into a fight after one too many carafes? And why, in a game where crime and punishment are central themes, aren’t we seeing stats on how many times Henry talked his way out of a noose?
What’s clear is that Deliverance 2* has turned drinking into more than a pastime. It’s a free, renewable stat-boosting mechanic—one that players are exploiting with a fervor that would make even the most hardened medieval tavern patron proud. Whether that’s by design or sheer player ingenuity remains one of the game’s most fascinating unintended consequences.
